Grade/Subject:
Common Core State Standards:
Goals:
Objectives:
Scaffolding:
Group Options:
Assessment:
Lesson Sequence
Introduction:
Anticipatory Set:
Jeopardy Game
Teams: 6 teams of 2-4 people
General Play:
A team is randomly chosen to go first, and begins the game by selecting a category and monetary value (e.g. "Fabulous Fields for $100"). Librarian then reads the clue, after which any player on any team can buzz in.
*When we allowed teams to buzz in at any time, they tended to buzz in even before the clue was read, under the assumption that they could figure out the answer. Not only is this less fun, but then players and audience members don’t have much time to think about the question.
The Librarian recognizes the first team to buzz in, and calls on that team for a response. As in the official Jeopardy game, contestants must give the response in the form of a question (for example, “Who is Albert Einstein?”).
Teams are allowed to discuss responses prior to buzzing in, but all conversation must stop when someone buzzes in. The person that hits the buzzer must be the same person that gives the response. A correct response earns the dollar value of the clue, and gives the answering team the right to select the next clue. If the player gives an incorrect response or fails to answer in time, that amount is deducted from the team’s score and another team may buzz in and respond. If no correct response is given, the host reads the correct response, and the team who originally chose the question maintains control of the board.
ABC Line Up Game
Instruction/Check for Understanding:
If there’s time:
Closure/Summary:
Preview for Next Week:
- 4-5 / Library Media Skills
- Introduction to the library - Rules, how to care for a book, genres of books, and about Mrs. Perry.
- 30 minutes total
Common Core State Standards:
- CC.5.SL.1.a Come to discussions prepared, having read or studied required material; explicitly draw on that preparation and other information known about the topic to explore ideas under discussion.
- CC.5.SL.1.b Follow agreed-upon rules for discussions and carry out assigned roles.
- Standard 3: Use information accurately, creatively, and ethically to share knowledge and to participate collaboratively and productively as a member of a democratic society.
I-Sail Standards:
Goals:
- The goal of this lesson is to introduce the library as a welcoming space and to learn how to conduct themselves within the library.
Objectives:
- The objectives are for the 4th and 5th grades to learn the rules of the library, how to care for a book, and answer questions about genres.
Scaffolding:
- Partnering
- Using questions of varying degree of difficulty in the game
Group Options:
- Small group work
Assessment:
- Group
- Oral
- Participation
Lesson Sequence
Introduction:
- Introduce myself & welcome them to the library
- The library is the place to come for books to read and to find information about things (research).
- Introduce the Jeopardy game.
- Explain the rules.
Anticipatory Set:
Jeopardy Game
Teams: 6 teams of 2-4 people
General Play:
A team is randomly chosen to go first, and begins the game by selecting a category and monetary value (e.g. "Fabulous Fields for $100"). Librarian then reads the clue, after which any player on any team can buzz in.
*When we allowed teams to buzz in at any time, they tended to buzz in even before the clue was read, under the assumption that they could figure out the answer. Not only is this less fun, but then players and audience members don’t have much time to think about the question.
The Librarian recognizes the first team to buzz in, and calls on that team for a response. As in the official Jeopardy game, contestants must give the response in the form of a question (for example, “Who is Albert Einstein?”).
Teams are allowed to discuss responses prior to buzzing in, but all conversation must stop when someone buzzes in. The person that hits the buzzer must be the same person that gives the response. A correct response earns the dollar value of the clue, and gives the answering team the right to select the next clue. If the player gives an incorrect response or fails to answer in time, that amount is deducted from the team’s score and another team may buzz in and respond. If no correct response is given, the host reads the correct response, and the team who originally chose the question maintains control of the board.
ABC Line Up Game
- Introduce students to the “ABC Line Up Game.”
- Students line up in front of the stairs in the library in alphabetical order by their names, like books on the shelves. And, like books on the shelves, they make no noise.
- Students can use hand gestures to communicate.
- Put a sign that has a large A on it on one wall of the classroom. Put a sign that has a large Z on it on the opposite wall. Then have all participants arrange themselves in alphabetical order between the letters. You might do first name order first, then repeat for family name order. Variations: See whether students can do this without saying a word!
- Take a picture of each student next to their letter. The photos will be used to start a book for each student.
Instruction/Check for Understanding:
- Observe the students for understanding and participation in small group work.
- Observe the student's behavior in line and their ability to follow directions lining up.
If there’s time:
- Give time for library exploration.
Closure/Summary:
- Have students line up alphabetically to leave the library.
Preview for Next Week:
- Tell students that next week they will be learning about the Dewey decimal system.